Jack and the Beanstalk 2 Demo Slot — Play Free for Fun

Jack and the Beanstalk 2 cover art

Free demo · no real money · no deposit

For entertainment only. Wins are virtual credits and cannot be cashed out.

NetEnt's Jack and the Beanstalk 2 finds Jack all grown up: having climbed the beanstalk, he is now climbing the corporate ladder for a boss called Goaty Mc Goatface, trading magic beans for crypto gains and chasing shareholder value. Released on 17 September 2026, the video slot plays on a 5x5 grid and is built around Walking Wild Re-Spins and a Bonus Spins round centred on Golden Bean Coins.

Game mechanics

Wins are paid on bet lines according to the paytable, across a grid of five reels and five rows. During the main game, Wilds can land only on reels 2, 3, 4 and 5, never on a reel that already has one, and each arrives with an x3 multiplier. A win that includes several Wilds gets their multipliers summed and applied to it. Wilds replace every symbol apart from the Bonus and Super Bonus, and a substitution pays the longest possible combination on the bet line.

The Wild Level sets how tall a Wild is: a single symbol or a stack of 2, 3, 4 or 5. Landing any Wild starts Re-Spins, and at the beginning of each one the Wilds on screen step one reel to the left. Each Wild that appears during the Re-Spins comes in at a higher level, with a bigger stack than the previous Wild, including the one that set off the Re-Spins, until the maximum stack size is reached. Stacks can land fully or partly on the reels. Once no Wild is left, the Re-Spins stop. They are played at the same stake as the round that started them, and their total win is added to that round's wins.

Bonus symbols from the main game are stored in a Bonus collection next to the reels, which resets after every round. Three in the collection award 5 Bonus Spins, or 5 Super Bonus Spins if a Super Bonus is among them. Both rounds keep the stake of the round that triggered them, and when they finish their total is added to that round before the game returns to it.

NetEnt's rules also list four paid options. Bonus Hunt and Bonus Hunt Extreme raise the chance of activating Bonus Spins or Super Bonus Spins, while the other two start Bonus Spins and Super Bonus Spins respectively.

Features

  • Walking Wild Re-Spins. A landing Wild sets the Re-Spins going and every Wild shifts one reel left before each Re-Spin, while any newcomer arrives at a higher Wild Level with a taller stack, up to the maximum stack size. The sequence runs until no Wild remains on the reels.
  • Mystery Wilds. Mystery Wilds can be activated at random as the initial spin starts. A random Wild Level between 2 and 5 is then selected, and Wilds may land on the reels.
  • Golden Bean Coins. Three of them open every Bonus Spins round, placed anywhere with multipliers of 1x, 2x, 3x, 5x or 10x, and in Super Bonus Spins one of the three is guaranteed to be 10x. At the end of the round, the multipliers of all the Golden Beans are summed and added to the total win.
  • Walking Rockets. During Bonus Spins a rocket can land fully or partly on any reel except reel 1, though never on one that already holds a rocket. Its arrival activates Re-Spins, and it moves one reel to the left until it leaves the reels. A Golden Bean Coin it lands or walks on has its value multiplied by x3, and in Super Bonus Spins every rocket is a stack of 5.
  • Battery Upgrade. Battery Upgrade symbols that land during Bonus Spins are collected in the Battery Upgrade Meter. At 3, 6, 9 and 12 collected, the Walking Rockets grow to stacks of 2, 3, 4 and then 5, and each stage adds one Bonus spin. The upgrade symbols themselves cannot land in Super Bonus Spins.
  • HODL Collector, Stocks Sharer and Card Spreader. All three can appear during Bonus Spins. The HODL Collector gathers the values of all Golden Beans on the reels into one Golden Bean holding their sum. The Stocks Sharer adds 1x, 2x, 3x, 5x or 10x to every Golden Bean and leaves a coin carrying that share value. The Card Spreader sends 1 to 8 Golden Bean Coins to empty neighbouring positions and leaves one more where it landed, or only that one if no neighbour is empty.

How to play the free demo

  1. In the Jack and the Beanstalk 2 demo, main-game Wilds can only land on reels 2 to 5, so those four reels decide whether a spin moves into Re-Spins.
  2. Through the Re-Spins, follow the Wilds as they move a reel to the left each time and compare the height of any new stack with the last one. When several Wilds share a win, their x3 multipliers are added together.
  3. Keep count of the Bonus collection beside the reels: it resets after each round, so the Bonuses that start Bonus Spins have to be collected in one round.
  4. Once Bonus Spins start, see which Golden Bean Coins the Walking Rockets cross and how full the Battery Upgrade Meter gets.

Why try the Jack and the Beanstalk 2 demo

Watch the start of each initial spin for Mystery Wilds, which choose a random Wild Level between 2 and 5 and may bring Wilds onto the reels. Bonus Spins add a second layer: Walking Rockets multiply the Golden Bean Coins they cross and grow taller as the Battery Upgrade Meter fills, while the HODL Collector, Stocks Sharer and Card Spreader collect, boost or spread the coins before every multiplier is added up.

FAQ

Can I play Jack and the Beanstalk 2 for free?
Yes: the Re-Spins and Bonus Spins both play here on virtual credits.
What is the RTP of Jack and the Beanstalk 2?
The spec list on NetEnt's page for the game shows an RTP of 96.32%.
What is the difference between Bonus Spins and Super Bonus Spins?
Both start with 5 spins won by collecting 3 Bonus symbols, but Super Bonus Spins need a Super Bonus among the three. In that version every Walking Rocket is 5 high, one opening Golden Bean Coin is guaranteed at 10x, and Battery Upgrade symbols do not appear.

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